It was originally titled SHOWMAN'S: Long Hours, and the plan was to reskin Phobia: Long Hours in a similar way that SHOWMAN'S: The Awakening did, but after some dissatisfaction and new ideas, Iz, the creator of the series has decided to change certain mechanics, switched to a different game engine to improve overall quality, and also renamed the game to SHOWMAN'S: The Shadow!
While developing The Shadow, Iz also confirmed remaking every character from The Awakening with better textures, higher polygon counts with the Range Engine, if things go smooth, we will get a remaster and recode version of SHOWMAN's: The Awakening. The picture below demonstrates the difference between new model (top) and the current model. Iz also says most models will be shown once they are done.
However, this isn’t a priority right now, since SHOWMAN’S: The Awakening was just released this year. The main focus remains on SHOWMAN’S: The Shadow for the time being.
"I likely won't even talk much about it even when its development is going full speed, whenever that happens."
Check out SNOWMAN's: The Shadow game page here
Also check out SHOWMAN's: The Awakening here, which is one of my personal top tier selections.
While developing The Shadow, Iz also confirmed remaking every character from The Awakening with better textures, higher polygon counts with the Range Engine, if things go smooth, we will get a remaster and recode version of SHOWMAN's: The Awakening. The picture below demonstrates the difference between new model (top) and the current model. Iz also says most models will be shown once they are done.
However, this isn’t a priority right now, since SHOWMAN’S: The Awakening was just released this year. The main focus remains on SHOWMAN’S: The Shadow for the time being.
"I likely won't even talk much about it even when its development is going full speed, whenever that happens."
Check out SNOWMAN's: The Shadow game page here
Also check out SHOWMAN's: The Awakening here, which is one of my personal top tier selections.
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